Devlogs and updates on games in development.
Seren is pivoting from a visual novel to a retro 16-bit isometric LitRPG, chasing the specific quirk of Earthbound and Mother 3 instead of cinematic stillness — mundane objects as gear, a frying pan as a weapon, and grief hiding underneath all of it. Plus: what the Meshy community taught me about finding a look instead of just making one.
Read more →
How I'm using Blender to build the background scenes for Seren's world — starting with a Welsh terraced street, Meshy AI for props, and the MCP Blender plugin for lighting.
An isometric RPG about a captive princess who teaches herself forbidden magic, brews her captor's own potions against him, and builds a monster army — floor by floor, spell by spell, until the tower is hers.
BloomGrid is a cozy isometric city simulation where the world doesn't just wait for you to manage it — its people have jobs, relationships, memories, and lives that unfold whether you're watching or not.
Why Seren shifted away from 3D RPG mechanics toward the intimacy of a visual novel format — and how Welsh folklore and alchemical symbolism shape its world.